Arrow keys - row
Spacebar - shake tree
R - reset level if you get stuck
PageUp/PageDown - change level
Made in like 7 hours for Tilted Game Jam with the theme "Flowing RPG"
The idea is, you know an object pool in computer programs, where there's a fixed number of allocated objects, and the program re-uses objects when a new one is needed? Well, what if there was a physical object pool, that the objects floated in when waiting!
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