Made for Thinky Puzzle Game Jam 6 with the theme "Locked Room"

Programming, art, puzzle design: Patrick Traynor

SFX, music, puzzle design: Cibo (brae)

Playtesting: tstaffor, drooshayne

Inspiration: 
Bring the ice cube to the goal without exposing it to heat.

Ctrl-E - Level editor, Ctrl-Shift-V - Load custom level

StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(37 total ratings)
Authorspatrickgh3, Cibo
GenrePuzzle
Made withGodot
Tags2D
ContentNo generative AI was used

Comments

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Fantastic. 10/10 No Notes!

someone should make a custom level.

bottom door in end level glitches if you do bottom, third, bottom, third, bottom.

(-1)

I like level 24. one of those complicated seeming puzzles that's actually relatively straightforward to figure out. defiantly the most puzzle-ly of the set so far.

Nice!

Very clever, great lunch break filler puzzle 😁

This entire game was a ton of fun! Simple mechanics and genius levels!

(+1)

how do you move around????

You don't. You just click the doors.

interesting mechanic easily understood after a few levels, but I can't solve them.

(+1)

27 best puzzle

(+2)

Also, not sure if it was intentional, but the mechanic made me think about this: https://en.wikipedia.org/wiki/Lock_(water_navigation)

Fun!

ngl, that one stumped me a little on my first try.

(+1)(-3)

Made it to 16/30 before boredom. Ran real poorly for how simple it is.

sound can be glitchy on games like this. tbh, I always encounter lag in any game I play on itch if I simply hold down any button for too long to perform an action.

wowie, if you mean keyboard button, that sounds like win 11

yes, keyboard. I don't know what windows version I have.

Stuck on 7/30.

position matters more than you think. make your own room

relaxes

Great short game

Really awesome as always! :)

(+2)

Suprisingly fun. Not as hard as other "puzzle" games. Enjoyable, satisfying, forgiving, and as though has multiple solutions, more about "getting to the result" than about figuring out what precise movements the sick autor thought out.

From bugs. The end screen the door swings around like a propeller in closed state. And any level with a lot of space, for example it having an "outside" really tanks the performance. Probably the account of tiles compares to when its in a room. Playable but even the audio distorts.

Very good game.

I think the audio distorting is an intended feature, like a creepypasta thing

Incredibly fun game! Very unique flood fill mechanic.

(+1)

this was really good! bonus points for making it work on mobile, most godot projects i've found don't do that. also enjoying thinking about the metaphysical implications of some of the mechanics lol

Fun puzzle game that teaches without explanation!

very thorough exploration of a neat gimmick!